Trust layer

Methodology

The platform's edge is not volume of data — it is turning fragmented African creative-industry data into comparable, verified, decision-ready intelligence. That only works if the method is fully transparent. Here it is.

What things mean

Definitions

African studio
A game/animation studio headquartered or primarily operating in an African country, sourced to its official web presence.
African game
A game whose primary developer is an African studio, or that is substantially developed in Africa.
Verified
A value traceable to an official API, government/international dataset, or an entity's own official site.
Estimate
A modelled value — always labelled ESTIMATE with methodology, source, date and confidence. Never shown as fact.
ZERO ≠ UNKNOWN
Missing data is stored as NULL and rendered N/A. Zero is only shown when a source reports zero.
Coverage
Share of a score's input metrics that have verified data. Low coverage lowers confidence, never silently zeroes a score.

How scores are built

Scoring engine

1. Normalise. Each raw metric is normalised to 0–100 across all 54 countries. Magnitude series (population, GDP, consumption) are log-transformed first so large countries don't automatically dominate every ranking.

2. Compose dimensions. Normalised metrics are averaged into eight dimensions (below).

3. Weight per mode. Dimensions are weighted differently for each question (invest vs build vs hire…). Weights renormalise over dimensions that actually have data.

4. Report coverage & confidence. Every score ships with its data coverage and a HIGH/MEDIUM/LOW confidence tier.

Audience

population, youth_pct, internet_pct, population_growth

Purchasing Power

gdp_per_capita, hh_consumption

Digital Access

internet_pct, mobile_per_100, broadband_per_100, electricity_pct

Talent

working_age_pct

Industry Maturity

studio_count, animation_count

Distribution Infrastructure

secure_servers, broadband_per_100, urban_pct

Investment Climate

gdp_growth, gdp

Esports Ecosystem

esports_org_count

Configurable

Mode weightings

DimensionMarket AttractivenessDistributionProductionHiringInvestmentEsportsAnimation
Audience20%30%——20%25%—
Purchasing Power15%25%15%15%20%15%15%
Digital Access15%25%15%20%15%25%—
Talent15%—35%50%——35%
Industry Maturity10%—20%15%15%—20%
Distribution Infrastructure10%20%15%———15%
Investment Climate10%———30%—15%
Esports Ecosystem5%————35%—

What's actually available for free

Data availability matrix

MetricSourceIndicatorFreeCadence
Population, totalWorld Bank WDISP.POP.TOTL✓Annual
Population growth (annual %)World Bank WDISP.POP.GROW✓Annual
Urban population (% of total)World Bank WDISP.URB.TOTL.IN.ZS✓Annual
Working-age population (15–64, % of total)World Bank WDISP.POP.1564.TO.ZS✓Annual
Youth population (0–14, % of total)World Bank WDISP.POP.0014.TO.ZS✓Annual
GDP (current US$)World Bank WDINY.GDP.MKTP.CD✓Annual
GDP per capita (current US$)World Bank WDINY.GDP.PCAP.CD✓Annual
GDP growth (annual %)World Bank WDINY.GDP.MKTP.KD.ZG✓Annual
Household consumption (current US$)World Bank WDINE.CON.PRVT.CD✓Annual
Individuals using the Internet (% of population)World Bank WDIIT.NET.USER.ZS✓Annual
Mobile cellular subscriptions (per 100 people)World Bank WDIIT.CEL.SETS.P2✓Annual
Fixed broadband subscriptions (per 100 people)World Bank WDIIT.NET.BBND.P2✓Annual
Access to electricity (% of population)World Bank WDIEG.ELC.ACCS.ZS✓Annual
Secure Internet servers (per 1M people)World Bank WDIIT.NET.SECR.P6✓Annual
ICT goods imports (% of total goods imports)World Bank WDITM.VAL.ICTG.ZS.UN✓Annual
ICT goods exports (% of total goods exports)World Bank WDITX.VAL.ICTG.ZS.UN✓Annual
Applied tariff rate, weighted mean, all productsWorld Bank WDITM.TAX.MRCH.WM.AR.ZS✓Annual
Imports of goods and services (% of GDP)World Bank WDINE.IMP.GNFS.ZS✓Annual
Population aged 65+ (% of total)World Bank WDISP.POP.65UP.TO.ZS✓Annual
Female population (% of total)World Bank WDISP.POP.TOTL.FE.ZS✓Annual
Rural population (% of total)World Bank WDISP.RUR.TOTL.ZS✓Annual
Adult literacy rate (% of people 15+)World Bank WDISE.ADT.LITR.ZS✓Annual
School enrolment, secondary (% gross)World Bank WDISE.SEC.ENRR✓Annual
School enrolment, tertiary (% gross)World Bank WDISE.TER.ENRR✓Annual
Attainment: at least completed primary (% of 25+)World Bank WDISE.PRM.CUAT.ZS✓Annual
Attainment: at least completed lower secondary (% of 25+)World Bank WDISE.SEC.CUAT.LO.ZS✓Annual
Attainment: at least completed upper secondary (% of 25+)World Bank WDISE.SEC.CUAT.UP.ZS✓Annual
Attainment: at least a Bachelor's degree (% of 25+)World Bank WDISE.TER.CUAT.BA.ZS✓Annual
Youth literacy rate (% of people 15-24)World Bank WDISE.ADT.1524.LT.ZS✓Annual
Government expenditure on education (% of GDP)World Bank WDISE.XPD.TOTL.GD.ZS✓Annual
Population ages 15-19, male (% of male population)World Bank WDISP.POP.1519.MA.5Y✓Annual
Population ages 15-19, female (% of female population)World Bank WDISP.POP.1519.FE.5Y✓Annual
Population ages 20-24, male (% of male population)World Bank WDISP.POP.2024.MA.5Y✓Annual
Population ages 20-24, female (% of female population)World Bank WDISP.POP.2024.FE.5Y✓Annual
Labour force participation rate (% of 15+)World Bank WDISL.TLF.CACT.ZS✓Annual
Labour force participation, female (% of female 15+)World Bank WDISL.TLF.CACT.FE.ZS✓Annual
Unemployment (% of total labour force)World Bank WDISL.UEM.TOTL.ZS✓Annual
Youth unemployment (% of labour force 15–24)World Bank WDISL.UEM.1524.ZS✓Annual
GNI per capita, Atlas method (current US$)World Bank WDINY.GNP.PCAP.CD✓Annual
Gini indexWorld Bank WDISI.POV.GINI✓Annual
Employment to population ratio (% of population 15+)World Bank WDISL.EMP.TOTL.SP.ZS✓Annual
Self-employed (% of total employment)World Bank WDISL.EMP.SELF.ZS✓Annual
Youth not in employment, education or training (% of youth)World Bank WDISL.UEM.NEET.ZS✓Annual
Urban population (total)World Bank WDISP.URB.TOTL✓Annual
Urban population growth (annual %)World Bank WDISP.URB.GROW✓Annual
Access to electricity, urban (% of urban population)World Bank WDIEG.ELC.ACCS.UR.ZS✓Annual
Access to electricity, rural (% of rural population)World Bank WDIEG.ELC.ACCS.RU.ZS✓Annual
Gaming revenue / gamer countsNewzoo (paid)—✗—
Steam availabilitySteam Web API (free)—◑Phase 2
Game metadataIGDB / RAWG (free tier)—◑Phase 2
Esports tournamentsLiquipedia (community)—◑Phase 3
Research / talent outputOpenAlex (CC0)—◑Phase 3
✓ Live free source◑ Free, planned✗ Paid — excluded from facts