Trust layer

Methodology

The platform's edge is not volume of data — it is turning fragmented African creative-industry data into comparable, verified, decision-ready intelligence. That only works if the method is fully transparent. Here it is.

What things mean

Definitions

African studio
A game/animation studio headquartered or primarily operating in an African country, sourced to its official web presence.
African game
A game whose primary developer is an African studio, or that is substantially developed in Africa.
Verified
A value traceable to an official API, government/international dataset, or an entity's own official site.
Estimate
A modelled value — always labelled ESTIMATE with methodology, source, date and confidence. Never shown as fact.
ZERO ≠ UNKNOWN
Missing data is stored as NULL and rendered N/A. Zero is only shown when a source reports zero.
Coverage
Share of a score's input metrics that have verified data. Low coverage lowers confidence, never silently zeroes a score.

How scores are built

Scoring engine

1. Normalise. Each raw metric is normalised to 0–100 across all 54 countries. Magnitude series (population, GDP, consumption) are log-transformed first so large countries don't automatically dominate every ranking.

2. Compose dimensions. Normalised metrics are averaged into eight dimensions (below).

3. Weight per mode. Dimensions are weighted differently for each question (invest vs build vs hire…). Weights renormalise over dimensions that actually have data.

4. Report coverage & confidence. Every score ships with its data coverage and a HIGH/MEDIUM/LOW confidence tier.

Audience

population, youth_pct, internet_pct, population_growth

Purchasing Power

gdp_per_capita, hh_consumption

Digital Access

internet_pct, mobile_per_100, broadband_per_100, electricity_pct

Talent

working_age_pct

Industry Maturity

studio_count, animation_count

Distribution Infrastructure

secure_servers, broadband_per_100, urban_pct

Investment Climate

gdp_growth, gdp

Esports Ecosystem

esports_org_count

Configurable

Mode weightings

DimensionMarket AttractivenessDistributionProductionHiringInvestmentEsportsAnimation
Audience20%30%20%25%
Purchasing Power15%25%15%15%20%15%15%
Digital Access15%25%15%20%15%25%
Talent15%35%50%35%
Industry Maturity10%20%15%15%20%
Distribution Infrastructure10%20%15%15%
Investment Climate10%30%15%
Esports Ecosystem5%35%

What's actually available for free

Data availability matrix

MetricSourceIndicatorFreeCadence
Population, totalWorld Bank WDISP.POP.TOTLAnnual
Population growth (annual %)World Bank WDISP.POP.GROWAnnual
Urban population (% of total)World Bank WDISP.URB.TOTL.IN.ZSAnnual
Working-age population (15–64, % of total)World Bank WDISP.POP.1564.TO.ZSAnnual
Youth population (0–14, % of total)World Bank WDISP.POP.0014.TO.ZSAnnual
GDP (current US$)World Bank WDINY.GDP.MKTP.CDAnnual
GDP per capita (current US$)World Bank WDINY.GDP.PCAP.CDAnnual
GDP growth (annual %)World Bank WDINY.GDP.MKTP.KD.ZGAnnual
Household consumption (current US$)World Bank WDINE.CON.PRVT.CDAnnual
Individuals using the Internet (% of population)World Bank WDIIT.NET.USER.ZSAnnual
Mobile cellular subscriptions (per 100 people)World Bank WDIIT.CEL.SETS.P2Annual
Fixed broadband subscriptions (per 100 people)World Bank WDIIT.NET.BBND.P2Annual
Access to electricity (% of population)World Bank WDIEG.ELC.ACCS.ZSAnnual
Secure Internet servers (per 1M people)World Bank WDIIT.NET.SECR.P6Annual
ICT goods imports (% of total goods imports)World Bank WDITM.VAL.ICTG.ZS.UNAnnual
ICT goods exports (% of total goods exports)World Bank WDITX.VAL.ICTG.ZS.UNAnnual
Applied tariff rate, weighted mean, all productsWorld Bank WDITM.TAX.MRCH.WM.AR.ZSAnnual
Imports of goods and services (% of GDP)World Bank WDINE.IMP.GNFS.ZSAnnual
Population aged 65+ (% of total)World Bank WDISP.POP.65UP.TO.ZSAnnual
Female population (% of total)World Bank WDISP.POP.TOTL.FE.ZSAnnual
Rural population (% of total)World Bank WDISP.RUR.TOTL.ZSAnnual
Adult literacy rate (% of people 15+)World Bank WDISE.ADT.LITR.ZSAnnual
School enrolment, secondary (% gross)World Bank WDISE.SEC.ENRRAnnual
School enrolment, tertiary (% gross)World Bank WDISE.TER.ENRRAnnual
Labour force participation rate (% of 15+)World Bank WDISL.TLF.CACT.ZSAnnual
Labour force participation, female (% of female 15+)World Bank WDISL.TLF.CACT.FE.ZSAnnual
Unemployment (% of total labour force)World Bank WDISL.UEM.TOTL.ZSAnnual
Youth unemployment (% of labour force 15–24)World Bank WDISL.UEM.1524.ZSAnnual
GNI per capita, Atlas method (current US$)World Bank WDINY.GNP.PCAP.CDAnnual
Gini indexWorld Bank WDISI.POV.GINIAnnual
Gaming revenue / gamer countsNewzoo (paid)
Steam availabilitySteam Web API (free)Phase 2
Game metadataIGDB / RAWG (free tier)Phase 2
Esports tournamentsLiquipedia (community)Phase 3
Research / talent outputOpenAlex (CC0)Phase 3
✓ Live free source◑ Free, planned✗ Paid — excluded from facts